In the last decades, since the computers became portable and ubiquitous, the everyday life of people changed drastically. How we communicate and socialize, the way we gather for fun or work, the concepts of entertainments and occupations changed and are still mutating. The continual introduction of innovative interfaces as experiment or as product in the market impact thoughts and actions. The relations between the human and the non-human bodies are in a constant dialogue, re-discussion and contradiction. The facts and actions in the virtual world regulate and organize in a different manner the actions in the physical world. The digital appendices alter the life in the city and its fluxes. The control of the electronic extensions of our body increasingly involve the gestures of the natural body and cause its modification. […]
Savasta, D. (2016). Bodies of interaction: Editorial. Pad Pages on Art & Design, Issue 12, p. 9.