Writing


2021

Savasta, D. & Kocabıyık, E. (2021). Designing a Computational Interface for the Study of Collections: ‘Grouper’ as a Research Tool. In M. Christensen, R. Michel & W. Jonas (Ed.), NERD - New Experimental Research in Design 2: Positions and Perspectives (pp. 120-145). Berlin, Boston: Birkhäuser.


2020

Savasta, D. (2020) Device Boundaries: An Ecological Network Paradox. Yedi, (24), 113-126. Savasta, D. (2020) Kat Holmes, Mismatch: How Inclusion Shapes Design (2018). Markets, Globalization & Development Review, 4(2), 9


2016

Savasta, D. (2016) WiPong: a massive multiplayer collocated game. xCoAx 2016 4th Conference on Computation, Communication, Aesthetics & X, 2016. 374-376 Savasta, D. (2016) Collocated Gaming: Analysis of Social Relations in Gaming Through Interaction Ecologies. xCoAx 2016 4th Conference on Computation, Communication, Aesthetics & X, 2016. 160-175


2015

Savasta, D. (2015) Device Boundaries: Posture in Interaction Ecologies. In S. Houben, J. Vermeulen, N. Marquardt, J Schöning, C. Klokmose & H. Reiterer (Ed.), Proceedings of the first Cross-Surface workshop (pp. 32-36). Savasta, D. (2015) Appendici del Futuro: interfacce collettive per l'emancipazione sociale [PhD thesis, Iuav University of Venice]


2014

Savasta, D. (2014) Bodies of interaction. PAD Journal, Pages of Arts and Design, (12), 1


2013

Savasta, D. (2013) Small Data Visualization Toolkit In N. Ceccarelli (Ed.), 2CO communicating complexity 2013 conference proceedings (pp. 183-192). Edizioni Nuova Cultura, Roma.